Ludic Insights Presents ALIVE: Digital Humans and Their Organizations – Episode 5: Featuring Paul Ashcroft and Garrick Jones Authors of the book ALIVE: Digital Humans and Their Organizations & Ludic Co-Founders & Partners in conversation with guest An Coppens, on Gamification - Why Organizations Should Play Games.
Gamification in a digital era: Is it "just a game" or a powerful tool for engagement and learning? What is gamification, how and when to use it? What do we mean by the game mechanics, aesthetics and dynamics?
Digital games have become ubiquitous. Listen to some practical advice on how successful organisations apply gamification and how games are connected to the future of work and game thinking for collaboration, co-creation and learning.
Is your organisation playing games or are you missing out?
Hosted by Georg Seiler, produced by John McGinty and Aliki Paolinelis
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